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Npc


Basic Information[]

Moveset: DWOZ Exclusive

Advanced Skill: Strong Guard


Flask Wheel[]

Attack Damage Defence Life Musou
3 6 2 5 1


Basic Stats[]

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Whip 47 29 28 140 150 140 150 Strong Guard




Upgrade Stats[]

Level Weapon Name Atk Dmg Def Life Musou
1 Nine Tails +20 +36 +23 +30 +17
2 Captain's Daughter +23 +39 +26 +33 +20
3 White Serpent +26 +42 +29 +36 +23
4 Divine Beast +29 +45 +32 +39 +26
5 Dragon's Tail +32 +48 +35 +42 +29
6 True Dragon's Tail +35 +51 +38 +45 +32

These are all the + stats of the Weapons.

Pictures[]

Nine Tails Captain's Daughter White Serpent
Whip2 Whip2 Whip3
Divine Beast Dragon's Tail True Dragon's Tail
Whip4 Whip6 Whip6
R7
200X210

For a view of the weapons in every element click any ranks name!

Emblems & Move Set[]

Emblems[]

Thrust
Shoots out a wind cone.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Pierce
A backwards whip followed by a forward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Both hits) C6
Crescent
Frontal ankle sweep. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
C6
Moon
Jumps in the air and slams the ground with the Whip.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Fan
Low sweep, roll forward then another sweep.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Forward slash, double kick jump forward follow by a second slash then a third backward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O


Move Set[]

Charge 2
Upward uppercut slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
A series of vertical spins with the Whip.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit) O (First hit)
Charge 4
A 360 jumping spin while doing an upward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Frontal tornado launcher.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N3 > N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Whips enemies up in the air, followed by a series of diagonal cuts ending with a spinning slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Last hit)
Jump Attack
Downward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Jumping whip-enhanced kick followed by a quick whiplash forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Whiplash) O (Kick)

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


Musou[]

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback

A series of alternating diagonal slashes in an upward direction. Ends with a full spin with a step backwards as the whip unwraps from your body.

True Musou

Musou with added fire damage. Ends with a tornado, before unwrapping your whip around you creating a shockwave.




Musou Length[]

Musou 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation[]

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Ok Bad Bad Good Ok Bad Good Good
Destroy/Capture Bad Ok Ok Ok Bad Ok Bad Ok Bad Ok
Defeat Bad Ok Ok Good Bad Ok Bad Ok Good Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration[]

Video go here


Advanced +[]

Strong Guard - Defense is tripled. Additionally, damage you take from Elemental attacks is reduced.

Weapon Switch[]

When using the Weapon Switch to this weapon -

Motion Damage Values[]

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12+10 6 4+4 4+4 10 15 18 6 6+6 8+8 17 8 1+10*N 17 12+10*N+10 20 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 8+10 10+10 15 17 8 10 8+10 5+10+10 8*N+15
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion[]

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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