Basic Information[]
Moveset: Zhang He
Advanced Skill: Steadfastness
Flask Wheel[]
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
5 | 1 | 3 | 6 | 2 |
Basic Stats[]
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Silver Claws | 46 | 33 | 34 | 150 | 160 | 135 | 160 | Steadfastness |
Upgrade Stats[]
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Silver Claws | +27 | +21 | +27 | +32 | +20 |
2 | Double Silver Claws | +30 | +24 | +30 | +35 | +23 |
3 | Steel Claws | +33 | +27 | +33 | +38 | +26 |
4 | Leopard Claws | +36 | +30 | +36 | +41 | +29 |
5 | Cursed Claws | +39 | +33 | +39 | +44 | +32 |
6 | True Cursed Claws | +42 | +36 | +42 | +47 | +35 |
7 | Qilin Claws | +45 | +39 | +45 | +50 | +38 |
Joke | Scratcher | + | + | + | + | + |
These are all the + stats of the Weapons.
Pictures[]
Silver Claws | Double Silver Claws | Steel Claws |
Leopard Claws | Cursed Claws | True Cursed Claws |
Qilin Claws | Scratcher | |
For a view of the weapons in every element click here!
Emblems & Move Set[]
Emblems[]
Thrust |
2 Slashes with first slashes stagger then enemy and the second slash laucn the enemy in air. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
First Slashes | Second Slashes |
C1 (Second Hits) C6 (Both hits) |
C6 |
Pierce |
Slash forward and backward |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Final Slash | C6 | Launching |
Crescent |
Small ranged forward slashes similar to Dw7 Claws C1,Press Charge again to leap into air as you launch the enemy upward. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
First Slash | Launched Slashes | O |
C1(Launch slash) C6(Both Slash) |
C1(Activating First Slash) C6 |
Moon |
Cross Arm as purple wawe surround and attack any target around the player.Press charge again to perform a forward wide slash. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Wawe | C6(Launching) | C6 |
Fan |
Sideway forward slash that end with backward leaping slash.Press charge again at the end to drill forward. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Sideway Slash | Drill | O (Sideway slash and Drill) |
Eclipse |
Spin around while slashing and then let out a whirlwind that lauch the target away.Press charge during the spin to increase the spin duration and make a larger whirlwind with butterfly pattern. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O | O | First spin slash and whirlwind |
Move Set[]
Charge 2 |
Wide forward slash.Press charge again and player will upper slash forward target into air. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Forward slash | Upper slash | Uppper slash |
Charge 3 |
Cat scratches from the right and left. Ends with a quick cross slash dash forward.Press charge again at the end to drill forward in air.This attack similar to Zhang He Dw7 Ex attack. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O (Last hit) | O(Ex attack) | O (Last hit) |
Charge 4 |
Wide frontal slash. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O | O |
Charge 5 |
Do wide AOE slash that take some time to use it. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O | O | O | O |
Evolution |
Series of left and right slashes that end with the player perform a wide slash that also feature a butterfly picture around the player. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O (Last hit) | Last slash | O |
Jump Charge |
Drill drop to the ground. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Jump Attack |
Kick and slash.This attack can be repeated 3 times by keep on pressing the Normal Attack button. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Dash Attack |
Slash Dash |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
- "O" indicates the attack has this effect on the enemy.
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Musou[]
Type | Mobility | Juggles | Finisher does | Description |
Musou | Good | Yes | Knockback | Up and down slash that end with a whirlwind around the player that knockback target. |
True Musou | Yes |
Musou with added fire damage. End with player drill into ground and then large whirlwind that knockback target. |
Musou Length[]
Musou | 165-??? | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | # | # | # | # | # | # |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Emblem Evaluation[]
Target | C1 | C6 | ||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |
Confront | Ok | Excellent | Ok | Ok | Ok | Bad | Ok | Bad | Ok | Excellent |
Destroy/Capture | Ok | Bad | Good | Ok | Ok | Bad | Bad | Good | Bad | Excellent |
Defeat | Bad | Bad | Excellent | Ok | Bad | Bad | Good | Ok | Ok | Excellent |
These are opinions and should not be taken as fact. every player has there own opinion.
Video Demonstration[]
Advanced +[]
Steadfastness - Enemy attacks up to an enemy commander's normal attack will not knock you back.
Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.
Weapon Switch[]
When using the Weapon Switch to this weapon -
Motion Damage Values[]
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | 12 | 6 | 6 | 8 | 10 | 15 | 18 | 8 | 8 | 10 | 15 | 8 | 8*N+10 | 13 | (6+6)*N+6+12 | 13 | 12 |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | 12+8 | 14+10 | 5+3 | 8+5 | 12 | 14 | 10 | 12 | 5+10 | 12 | 12*N+17 |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion[]
Build | Tempers | C1 | C6 | Mode | Element | Mods |
---|---|---|---|---|---|---|
00000 | 00 | ? | ? | ? | ? |
? |
00000 | ? | ? | ? | ? | ? | ? |
These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.