For a view of the weapons in every element click here!
Emblems & Move Set
Emblems
Thrust
Left Punch followed by a cone of wind blast with lance.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
Punch
Cone Wind
O
C6
Pierce
Slam lance into ground infront and then backward causing multiple ground explosion.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
C6
C6
Crescent
Drill into ground causing another ground forward to appear.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
Rock
Drill
C6
O
Moon
Jump into air and then perform body slam to ground.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
6
C6
Fan
Jump into ground to perform ground pround as drilling into it and then folllowed by charge forward attack similar to Deng Ai Ex.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
Performing the Ground pound only.
Eclipse
Perform AOE shockwawe blast followed by another AOE thunder blast
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
O
Move Set
Charge 2
Knock the enemy upward and extension charge will drill upward.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
?
?
?
?
?
?
?
?
Charge 3
Spin around while balancing on the drill.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
?
?
?
?
?
?
?
?
Charge 4
Drill through the enemy.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
?
?
?
?
?
?
?
?
Charge 5
Hold Spear and swing it around
Stagger
Stun
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
O
O
Evolution
Repeated stab and followed by upward left slash.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
O
Jump Charge
Slam to the ground with the spear.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
Jump Attack
Left side slash with the spear.
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
Dash Attack
Dash through with the spear
Stagger
Stun
Launch
Knockback
Collapse
Rotation lock
Element
Super Armor
O
Note:
Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
Knockback - Sends the enemy backwards away from you. Usually ending a combo.
Launch - Knocks the enemy up in the air setting them up for a juggle.
Rotation Lock - Inability to turn your character during the animation.
Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
"O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
Charge 1 and Charge 6 depend on the Emblem
Charge 4 can be increased the duration of attack when player upgrade 2 time the combo slot.
Musou
Type
Mobility
Juggles
Finisher does
Description
Musou
Static
Yes
X
Drill into ground juggling all the enemy to air
True Musou
FIre
Same musou with added fire damage ended with player thorwing fireball forward performing another drill ground slam.
Musou Length
Musou
???-???
???-???
???-???
???-???
???-???
???-???
Number of Hits
7
8
#
#
#
#
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Emblem Evaluation
Target
C1
C6
Thrust
Pierce
Crescent
Moon
Thrust
Pierce
Crescent
Moon
Fan
Eclipse
Confront
Excellent
Ok
Defeat/Capture
Defeat
Good
Bad
These are opinions and should not be taken as fact. every player has there own opinion.
Video Demonstration
Advanced +
Smash - Decrease musou consumption when performing weapon switch along incrasing weapon switch damage.
What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
"Base" represents the damage value of the attack by itself.
E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion
Build
Tempers
C1
C6
Mode
Element
Mods
00540
25
Pierce
Fan
Vorpal Rusher
Vorpal
1 Temper mod,1 upgrade life and
1 def
00000
?
?
?
?
?
?
These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.